Then right click on your new door event and hit edit.
Rpg maker mv locked door.
Paul faulkner when you create the door event just go on the very first line of text and then right click new conditional branches.
First we ll create an item in the database.
Now go to page 1.
You may change it or delete it if you wish.
An item to be used as the key.
If you want your team to have a specific item to open the door like a key you need to go on the last page where items are and the game will check if your team has that item and then open the door.
After you have created the door event right click or double click on it to open the event editor.
You now have two identical pages.
Here is the one thing you should know about doors.
So far your door event should look like this.
On the second page set the condition to self switch a.
The first line will contain the sound effect.
You won t find an event ommand for locked door in rpg maker.
Just a simple locked door system in rpg maker not hard at all.
Select clear event page.
If you had another way of wanting to unlock.
In the second else case add some kind of door is locked message.
Instead we are going to make one ourselves.
To do this we need to prepare.
Each door event takes up 2 switches so use them when you have to no unneccassary doors.
That item will be our key.
Create your new door event.
In the else case create a conditional branch for if the player has the lockpick add an else case again.
The event 1 create an event where you want your door make the graphic a door have three event pages 2 create two switches call them door1 door2 3 set the event to action key same level as.
Go to the image and select again the door image.
Select your door image and where you want to transfer.
The formula will appear as follows.
An event that recognizes when the player has the key thus opening the door.
I go through it thoroughly well the best that i can so hopefully you will understand.